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Old Nov 24, 2007, 11:01 AM // 11:01   #1
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Default Survivor title for old characters - New idea & debate

Before I get into my suggestion, I'd like to explain the premise of my idea. It's necessary, I think.

Firstly, having done it with one character, I have to say that starting from level 1 and getting 1,337,500 XP without dying is a truely impressive feat, and one worthy of recognition in a title. It is not my intention to cheapen this in any way, and if you'll follow me through some logic, I think you'll agree this wouldn't, or at least could be implimented in such a way that it wouldn't.

Also, given how quickly and easily level 20 can be reached by starting in Factions -- with full access to your Xunlai stash -- I would further suggest that were it provable, taking any character regardless of its circumstances and gaining 1,337,500 XP without dying once in the process would be just as impressive. Keep in mind that XP rewards for killing monsters are based on the relative level of the monster, and that high level monsters have more ways to quickly kill you. Also remember that a veteran character will likely have already done most of the easy quests already.

If you agree with me so far, then I think you'll also agree that gaining 1,337,500 XP without dying would be worthy of recognition in a title, regardless of how many times said character has died before going for the title.

If you agree with that, then finally, here is my idea.

A button in the interface or an NPC you can talk to. Regardless of how it is implimented, characters which have died can pay a fee (something around the cost of fully kitting out a new character with max armour, runes, skills, some of which from tomes, et cetera) to gain an empty 'Survivor' title track in their hero window. If they already had a title track, disabled by deaths and not maxed out, its count will be reset to zero. If they didn't have one, they will now have one with 0 XP listed in it. The character's level, skills, actual XP, et cetera would not change, only the title value would. From that point on, the title works as normal, increasing with XP gained until the character attains the maximum title or incurs a death. Should the character die, another reset can be purchased for the same fee, because after all, having to start over is bad enough.

Naturally there would have to be some safeguard, like typing the character's name, to prevent accidental resetting. And in case anyone wants to know why I'd like this, it's because my favourite character is actually as old as Prophacies. She has the most impressive accomplishments of any character of mine. She had 78% of Tyria mapped when titles came in. And of course, since there was no incentive not to die, she had over 100 deaths at that time too, meaning she never had a chance to go for the survivor title.


EDIT: I figure I should pull my updated argument into the first post.

Firstly, this could be further restricted to only those who have a Legendary Survivor character on their account already. Secondly, I think getting a survivor on a new character would actually be EASIER than getting one on and old character through this method. Here's why.

Making a new character:
Step 1) Start in Nightfall.
Step 2) Get to Kamadan without dying.
Step 3) Get into the consulate docks with help from friends, and buy max armour.
Step 4) With max armour, have a leasurly time getting to Factions.
Step 5) Use Factions' high XP quests to get to level 20 quickly with little risk by using non-party-member NPCs to help you.

With this method you can get to level 20 relatively quickly and with little risk, since most of it can be done killing monsters of level equivelant to yours, who can't really hurt you because you have max armour. However, using the method I suggested, the older character would have to get the same mount of XP killing monsters around level 20, which /can/ hurt a level 20 character with max armour. Quite badly too. So the initial 140,600 XP is easier for the new character, and after that the playing field is level.

Lastly, remember that this would cost money. If it was more than the cost of setting up a new character to be a survivor (skills, possibly tomes, armour, runes), I think people would stick for wiping characters unless they /really/ want to get the title on characters like my one. Then it would be fair.

In summary:
* Getting Legendary Survivor would be marginally easier on a brand new character if you spend enough money setting them up
* This method would cost as much or slightly more than that, and would reset your Survivor XP count to 0, no matter how far you'd gotten, so getting the title would be no quicker.
* Getting Legendary Survivor is NOT HARD, IF you use your brain and throw enough money at it. What it is, is time consuming. So if you're willing to put in the extra legwork, why should you be penalised for not wanting to delete your old characters?

Final thoughts:
* This should probably be restricted to characters who don't have 'Legendary Defender of Ascalon'.
* This would not involve resetting your death count. You would just have to gain the required XP without incuring any MORE deaths.

Last edited by StelardActek; Dec 04, 2007 at 07:25 AM // 07:25..
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Old Nov 24, 2007, 11:19 AM // 11:19   #2
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i seem to understand you about your favourite character but if u reallly, really want LS, just remake the char (same skin, same name...) the whole package of buying new skills, armor, weapons are part of gaining legendary survivor. they are things that make legendary survivor harder (in a way because u have to get the money and XP for them) besides fighting monsters for XP. so /not signed for me because if anet implements ur proposal, IMO LS will be somewhat "more comfortable" which would be totally unfair for those ppl who achieved LS the "hard way"

i'v had a sin who had 3 protector titles, 70%-80% explorer in 3 campaigns, 50% legendary elite skill hunter, 2 sets of elite armor and yet i deleted her because i wanted LS for my favourite character. now i have 9 maxed title and its still growing...
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Old Nov 24, 2007, 12:24 PM // 12:24   #3
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I knew someone would suggest that I remake her, but I don't have the time. I play pretty much nothing but GW, but I work for a living, so I don't have the time.

I also fail to see your point, since the only difference is the first 140,600 XP. Once you get that, you'll have all the skills and armour you need to go the rest of the way, and it's such a small fraction of the LS XP that it's negligable. So perhaps it would slightly cheapen the first rank of survivor. But still, not much, since even with maximum armour, once you're at level 20 you have to fight level twenty monsters to get XP, so it evens out.

If you still think this would be too cheap, perhaps it could be limited to people who already have a character with LS.
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Old Nov 24, 2007, 12:27 PM // 12:27   #4
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/signed

People shouldnt have to delete chars just to be able to get a title.
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Old Nov 24, 2007, 12:42 PM // 12:42   #5
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Isileth has my thoughts exactly. Even if it's not this method, even if it's something much harder to do than creating a new character from scratch, I think those with old characters and the determination to do it should be able to get this title.

I think perhaps requiring you to already have a Legendary Survivor character on your account would keep out people who couldn't get the title the real way, which would help keep from cheapening it.
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Old Nov 24, 2007, 12:45 PM // 12:45   #6
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/signed. The first 20 lvls of surivior usually do take the longest but the majority of survivor characters are given all the possible advantages at the start with max armour weapons runes etc, the time involved will still be considerable.. although I have found a spot where it is possible to get 40k exp in 10 mins with lightbringer scrolls
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Old Nov 24, 2007, 12:57 PM // 12:57   #7
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/notsigned
if you stuff up LS and you wan't it that badly start again.
if you have a character that you really like that you want LS on and you dont want to start over well, tough luck.
people shouldn't be given second attempts at a title where the whole point of it is not dying.
so as for all the 'old' pre title characters well tough luck, and besides its only 1 title - there are still another 40 out there for you to max out.
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Old Nov 24, 2007, 12:59 PM // 12:59   #8
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Actually, Zamochit, you make a good point. Let me outline how my survivor got her title.

Step 1) Start in Nightfall.
Step 2) Get to Kamadan without dying.
Step 3) Get into the consulate docks with help from friends, and buy max armour.
Step 4) With max armour, have a leasurly time getting to Factions.
Step 5) Use Factions' high XP quests to get to level 20 quickly with little risk by using non-party-member NPCs to help you.

In other words, the only part that really sets appart someone who started at level 1 from someone starting at level 20, is that the brand new character can work through the first few levels with relative easy in their max armour, killing low level monsters. In other words, I'm thinking it might be easier for them.
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Old Nov 24, 2007, 01:14 PM // 13:14   #9
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Not a bad idea. I also understand wanting to try for the title with a character that has been around since the begining. And starting over is NOT an option... are you kidding? Only a few months from a 3-year mini-pet! ;o)

I'd love to try that as well, but GW would have to place the SAME restrictions on it that everyone else must follow. Only characters OLDER than the Survivor Title Track introduction date are eligible. And if you die, you can NOT go back and reset to zero and try again. (Unless EVERYONE can do that... for a FEE).
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Old Nov 24, 2007, 01:17 PM // 13:17   #10
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A fee has always been my suggested method. See above, I've updated the first post. I think if it cost enough that it was as much as the cost of setting up a new character to be a survivor, or perhaps a bit more, then it would be fair.
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Old Nov 24, 2007, 01:54 PM // 13:54   #11
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My monk is the one now who seeks titles, for the most part. She was created prior to titles, so of course missed out on Survivor. I would have loved to have had the chance to gain the title on her, but remaking her was never an option.

Problem with this idea is map travel access to wherever you wish to go. That's a small part of the whole Survivor process, but important. You have to go through missions or places you'd rather not, depending at least on how or where you wish to earn the significant majority of your exp.

Much as I wish to support the idea, I cant. I made a new character for Survivor and that first ~150k and actually getting yourself to the ideal place(s) you wish to be is an important part of it. If I had a single-use death reset button to give Treya a shot at it, outside of lag, it would really not be so hard. So I suppose "yay" if this idea goes through and Treya can give it a whirl, but I cant sign it myself.

/unsigned
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Old Nov 24, 2007, 02:19 PM // 14:19   #12
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I don't see map access as that big a deal, but it is a point. Perhaps if your map access was temporarily lessened until such time as you gave up or succeeded or died... hm...
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Old Nov 24, 2007, 02:45 PM // 14:45   #13
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What about people with LDoA? then would be able to get both these titles, which then again makes its unfair to all the people who set out to be a legendary survivor. But if you could restrict this in a way. For example the reset guy saying to a LDoA
" Wow you are so leet already you dont need my help" then it might be a very nice idea. Personally I also think you should be able to only reset the title once and only for people who dont even have r1 in the survivor track.
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Old Nov 24, 2007, 02:59 PM // 14:59   #14
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/not signed, any hack can make it to Lutgardis and spam "lf hfff, will pay reward if needed". also means you can get access to all areas of the game risk free. This will cheapen the title even more than jade knight farming.
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Old Nov 24, 2007, 03:39 PM // 15:39   #15
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Quote:
Originally Posted by FC_DriFteR
This will cheapen the title even more than jade knight farming.
Well, it only ever was a farming title in its most efficient form anyway. If not Jade Knights then something else. HM just brought higher exp potential to the table.
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Old Nov 24, 2007, 04:52 PM // 16:52   #16
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Survivor was a joke title the secound they added HM and tomes, Honestly is it a hard to get to lvl 20 with max armor and elite skills...
I have no problem with it being the way it was UNTIL the HoM. That is only things that goin to be tranfered on. I have a surivor character, and it really is the easiest title to get PERIOD. Easier than protector. But it is not on my main, and with how HoM is character based, it pointless.
I want someway for my main to get it, seeing how she is the only things that matters.
Wish they just do a title tranfer, that fix most of the problem with people playing mutiple characters, transfer one title to another character, the origonal character get delited. Or just make LDoA and Surivor account based. Just something, it retarded that in a game that deaths were considered "not a big deal" that this title exists they way it does.
Reminds me of the refund point system.
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Old Nov 24, 2007, 06:13 PM // 18:13   #17
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ELite tomes,tomes, Wep And max armour is a massive advantage.

so if these were added to a char the title track of survivor would disappear if under R1, since thats the way its ment to be obtained isnt it?

if that doesnt coem in then any char shoudl be able to get it t anytime.

Does gettign 133,7500 exp. then tdyign make you more of a survivor then dying then getting the same exp.?

no
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Old Nov 25, 2007, 12:41 AM // 00:41   #18
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Anyway to get it to my old characters would be well received.

I'm not deleting them. That would be betrayal. Betrayers go to the Ninth layer of hell.
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Old Nov 25, 2007, 12:57 AM // 00:57   #19
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I think most people here get my point. Getting Legendary Survivor is NOT HARD, IF you use your brain and throw enough money at it. What it is, is time consuming. So if you're willing to put in the extra legwork, why should you be penalised for not wanting to delete your old characters?

I know some people delete and create them all the time, but I have an attachment to mine. I'm sure I'm not the only one. And in a Role Playing Game, I think /that/ should be more rewarded than people who remake all the time.
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Old Nov 25, 2007, 01:19 AM // 01:19   #20
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/signed

For those of us who made our characters before the Legendary Survivor, or if it was our first character through and we had no clue what the title was, there is no way to get that title. I have ~1000k worth of customized items/armor on my Ranger and spent over half of my GW time on him, and I do not wish to waste all that time to make a new Ranger.

It is HARDER to get LS at that point because I have all 3 Protectors already so missions will give me nothing, and most quests I have done. The only thing that remains is HM missions, and those are really quite risky. As for FFF, there will always be loopholes to titles. And there is no reason why you can't do FFF with new chars so I don't see the point to that comment.

And yes you have access to all areas of the game, but most likely you have all areas of the game done already, thus no more XP from missions and quests and whatnot. So there's really no point.
Farming IMO is not worth the risk for Legendary Survivor, one lag spike and there you go.
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